“Air Grievances” Retro #1

Full disclosure before I write this article: I don’t believe I’m done with the game by any means, so calling this a retro isn’t completely accurate. Doing this is tantamount to explaining just how bad a game designer I am and is ultimately rather difficult to do. 3 months ago I took a break working…

Sports v. Games (part 1): When a sport is not a game

The basis of this article was inspired by comparative reviews of competitive games like Magic, Hearthstone, Heroes of the Storm, and League of Legends along with articles from Polygon like Competition will drive success of Nintendo Switch more than Zelda or Mario, along with reviews from noted designers like David Sirlin on the importance of…

Randomness in Card Games (Magic + Hearthstone)

The inspiration I had for this article was comparing and contrasting early format reviews from content creators in both game. One of the other interesting points I noted (though ultimately backed away from) was that recently Magic had the tendency to be “solved” much more quickly. ¬†High powered cards would come out that would create…