Narrative, Fun, and my complicated relationship with Tumbleseed

“Is it fun?” my podcast co-host asks me via slack about my recent purchase of Tumbleseed. The short answer is “no”, the medium answer is “Yes, definitely” and the long answer is “maybe?”. ¬†I’m going to try to unpack them all here. ¬†Ultimately I understand why the game “flopped” but I still believe it does…

Alto’s Journey, Infinite Runners, and Free to Play

The prevailing argument when free to play first came out was that it created an egalitarian player decision to continue playing and purchasing the game at every point during the game, instead of the previous dynamic which was *massive marketing blitz* to try to get you to spend $60 up front and then experience the…