Sanderson’s Laws of Magic and the design of Breath of the Wild

Today’s article is a little bit different.  While I usually dissect a specific game, today I’m going to take a look at a theory that can help explain how games can be deep and engaging for players.  This article is also a bit different because it’s theory does not come from the field of game…

A Quick Look at Drag’N’Boom

I found Drag’N’Boom recently  while I was browsing TouchArcade for new and upcoming titles.  The game is a delightful little game similar to Tiny Wings where you are a small dragon flying through platformer levels, collecting coins and defeating enemies. The Game I was interested in the title because in the preview the interface seemed…

“Air Grievances” Retro #1

Full disclosure before I write this article: I don’t believe I’m done with the game by any means, so calling this a retro isn’t completely accurate. Doing this is tantamount to explaining just how bad a game designer I am and is ultimately rather difficult to do. 3 months ago I took a break working…

Mini Metro

I’ve been waiting over 3 years for this game to come to iOS, I kid you not. To understand why, you might want some backstory. So it was my senior year of college and I was spending my final term abroad in Italy. We had just spent the day in Perugia, an old town known…